In my role of consigliere to The Mittani, CEO of Goonswarm, one of the roles I have is advising him on how healthy and active corporations within the Alliance are. This enables him to cull the weak, headshot the unworthy and reward the faithful and doctrinally pure.
As a result of spending about a year and a half sorting the wheat from the chaff, corp-wise, in one of the most successful alliances in the game, I have learned to spot patterns in what makes corporations healthy and what kills them. Contrary to what you might think, being on the winning side is barely relevant. Good, well-run corporations will thrive, even in times of adversity for the alliance, while peace and prosperity will kill weak corporations even more surely – though less dramatically – than war. Continue reading What Makes a Great Corporation: Fleet Commanders