It’s time to put my money where my mouth is.
So far in this series I have laid out the case for an Eve populated by smaller entities, in far more densely-populated sovereignty holdings which leave more space free for newcomers to nullsec. I have also described how I think this patchwork eve of smaller alliances would look. And I have suggested that the mission agents in PC nullsec stations are the most scalable method of providing an income for more people in less systems, providing enhanced player and alliance incomes while requiring PvEers to take responsibility for the defence of their sovereignty pockets.
So far so good, and I’ve been lucky enough to have overwhelmingly positive feedback from those who have read the articles and discussed them with me on themittani.com, on Reddit, in my comments section, in jabber, on the SoZ podcast, in twitter and more. But the absolutely vital next step is to demonstrate that it is possible to implement a sovereignty system that gives a fighting chance to smaller groups to defend their space if they are willing to fight; that punishes sprawl; and that makes vast renter empires unsustainable. As an added restriction, I’m going to try to describe such a system that can, overwhelmingly, use existing Eve mechanics. Continue reading A Game of Fights: Returning PvP to Eve Sovereignty