Yesterday, I kicked off this series of posts on Eve Online reform by saying that I wanted it to be harder for big groups to take away small groups’ sov, so long as the defending group is active. This is because, personally, I think that far, far smaller groups in Eve would be a good thing.
Over the next few articles, I’ll go into more detail of the rules that should guide CCP as they approach the task of fixing a very broken game. But today I want to try and sell you on my vision of a better Eve Online. What I think I should do is say just why I think Eve needs to turn back the clock on the five years of gigantism and elephantiasis that the Dominion patch inflicted upon us. Continue reading Let A Thousand Jagged Flowers Bloom→
I am about to say something that most nullsec Eve players would variously describe as stupid, foolish, selfish or otherwise mad, bad and dangerous to think.
Sovereignty should be harder to take.
More specifically, sovereignty should be harder to take from an active defender.
If, like me, you read virtual worlds sites like Terra Nova, you soon come across the idea of “player-created content.” Some games let you make horrible little missions for your friends. Some let you sell prosthetic penises to men pretending to be women so they can Goonfleet corporation was very young, and most of its pilots had been members for only a few weeks or months, they came to the attention of the greatest power in Eve: Band of Brothers. Sensing an easy target, they manufactured a crusade against Goonfleet, harassing and griefing their newbies for weeks, preventing them even undocking and turning the greatest powers in the game against them. After doing so, they declared that “There are no Goons. Goodbye.” They stated that Goons would “never be allowed to build up again in 0.0”
And so the Goonswarm alliance was crushed forever, Eve cleansed, and the Band of Brothers’ position in Eve secured.